3 — Production Begins...
Marks the house named as started, which lets its factories build what its AI has already chosen.
Editor data
- Numeric ID
3- Engine ID
TACTION_BEGIN_PRODUCTION- Editor name
- Production Begins...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,3,0,<House>,0,0,0,0,A computer house that has not been started still chooses which structure, vehicle, infantry and aircraft it wants next. None of its factories, the construction yard included, starts building until the house is started. This action sets only the started mark. Production explains what each mark does and the other ways a house gets them.
Valid values
- A house selected by its country or by a [spawn house](/formats/scenario-objects/#spawn-houses). A country selects the first house of that country.
Caveats
- A country no house plays, or a spawn house nobody holds, leaves the action doing nothing.
- The action changes nothing for a computer house that starts itself. That covers a house whose IQ is at or above [
Production](/keys/production/), and a house marked as base-building. Outside a campaign, the computer opponents the game adds meet the IQ threshold unlessProductionis set aboveMaxIQLevels. - The action makes no difference to a human player's house, whose production runs from the sidebar.
- Nothing clears the started mark once it is set.