30 — Auto Base Building...
Marks the trigger's house as base-building, and on the way moves its base placement center onto its first construction yard.
Editor data
- Numeric ID
30- Engine ID
TACTION_BASE_BUILDING- Editor name
- Auto Base Building...
- Need token
NEED_BOOL- Parameters
- Boolean
boolean
- Boolean
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,30,0,<Boolean>,0,0,0,0,The placement center is the durable half of what the on branch does. Nothing recalculates it afterward — unlike the averaged base center, which is worked out again from the house’s structures every time one is placed, destroyed or captured — so a house sent to build around one construction yard goes on building around that spot for the rest of the scenario, even after that structure is gone. Choosing a spot owns what the search does with it.
Valid values
- On or off. Only the on branch moves the placement center; the off branch clears the mark and does nothing else.
- Only the low part of the number is consulted, so a figure of
256, or any other multiple of it, reads as off while every other non-zero figure reads as on. The editor writes one or zero, so this shows only on a hand-written line.
Caveats
- The house changed is the one that owns the trigger. No house is named on the line.
- The mark does not switch base building on or off. Every house that is not player-controlled and whose country is not marked passive plans and builds its base and orders its production whatever the mark says, so clearing it does not stop a computer house building.
- Clearing it does not last either, on a computer house whose IQ reaches the production threshold. That house's next AI pass sets the base-building mark straight back on, together with the started and alerted marks.
- Setting it does start production, by that same route. A computer house that was not yet started is marked as started on its next AI pass once this mark stands, so switching base building on switches its factories on as well.
- Setting it moves the house's base placement center onto the first construction yard the house owns, and that is the point the placement search ranks candidate cells from and takes its ground height reference from. A house that owns no construction yard keeps the center it had.
- Only three things ever write that center — this action, an MCV deploying outside a campaign game, and a house passing from a player to the computer — so a campaign house with a base already standing has none until this action gives it one, and its placement search falls back on the averaged center of its structures instead.
- What the mark does reach directly is the house's MCV. While it stands on a computer house, an MCV standing guard deploys itself, and outside a campaign game an MCV is sent out to hunt while the house owns no construction yard.