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[SpecialFlags]

MappingScenario formatmap file

Keys read from [SpecialFlags].

14 of 14

KeyDescriptionValueWhen omitted
DestroyableBridgesWhether a wall-destroying blast can bring a bridge span down.booleanyes
FixedAllianceNo effectParsed flag that locks nothing.booleanno
FogOfWarRaises the fog of war over a campaign mission.booleanno
HarvesterImmuneExempts harvesters from being shot at and from taking blast damage.booleanno
InertStops ordinary weapon hits in the scenario from doing damage.booleanno
InitialVeteranCreates the randomly chosen starting units of a skirmish or multiplayer match at elite rank.booleanno
IonStormsNo effectParsed flag that gates nothing.booleanno
MCVDeployNo effectParsed flag that the engine never uses.booleanno
MeteoritesNo effectParsed flag that schedules nothing.booleanno
ScrapMetalWhether wrecks leave the scrap animations their types name instead of their ordinary ones.booleanno
TiberiumExplosiveNo effectMakes a destroyed harvester detonate its load; the scenario flag of the same name is stored and never read.booleanno
TiberiumGrowsShortens every Tiberium type's growth delay in a scenario; the multiplayer-defaults entry of the same name is stored and never read.booleanno
TiberiumSpreadsAllows a ripe Tiberium cell to seed its neighbors.booleanyes
VisceroidsNo effectParsed flag that spawns nothing.booleanContext-dependent