[SpecialFlags]
Keys read from [SpecialFlags].
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| Key | Description | Value | When omitted |
|---|---|---|---|
DestroyableBridges | Whether a wall-destroying blast can bring a bridge span down. | boolean | Unchanged |
FixedAllianceNo effect | Parsed flag that locks nothing. | boolean | Unchanged |
FogOfWar | Raises the fog of war over a campaign mission. | boolean | no |
HarvesterImmune | Exempts harvesters from being shot at and from taking blast damage. | boolean | Unchanged |
Inert | Strips all damage out of the scenario's weapons. | boolean | Unchanged |
InitialVeteran | Creates the randomly chosen starting units of a skirmish or multiplayer match at elite rank. | boolean | Unchanged |
IonStormsNo effect | Parsed flag that gates nothing. | boolean | Unchanged |
MCVDeployNo effect | Parsed flag that the engine never uses. | boolean | Unchanged |
MeteoritesNo effect | Parsed flag that schedules nothing. | boolean | Unchanged |
TiberiumExplosiveNo effect | Makes a destroyed harvester detonate its load; the scenario flag of the same name is stored and never read. | boolean | Unchanged |
TiberiumGrows | Shortens every Tiberium type's growth delay in a scenario; the multiplayer-defaults entry of the same name is stored and never read. | boolean | Unchanged |
TiberiumSpreads | Allows a ripe Tiberium cell to seed its neighbors. | boolean | Unchanged |
VisceroidsNo effect | Parsed flag that spawns nothing. | boolean | Unchanged |
No keys match the current filters.