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[SpecialFlags]

MappingScenario formatmap file

Keys read from [SpecialFlags].

13 of 13

KeyDescriptionValueWhen omitted
DestroyableBridgesWhether a wall-destroying blast can bring a bridge span down.booleanUnchanged
FixedAllianceNo effectParsed flag that locks nothing.booleanUnchanged
FogOfWarRaises the fog of war over a campaign mission.booleanno
HarvesterImmuneExempts harvesters from being shot at and from taking blast damage.booleanUnchanged
InertStrips all damage out of the scenario's weapons.booleanUnchanged
InitialVeteranCreates the randomly chosen starting units of a skirmish or multiplayer match at elite rank.booleanUnchanged
IonStormsNo effectParsed flag that gates nothing.booleanUnchanged
MCVDeployNo effectParsed flag that the engine never uses.booleanUnchanged
MeteoritesNo effectParsed flag that schedules nothing.booleanUnchanged
TiberiumExplosiveNo effectMakes a destroyed harvester detonate its load; the scenario flag of the same name is stored and never read.booleanUnchanged
TiberiumGrowsShortens every Tiberium type's growth delay in a scenario; the multiplayer-defaults entry of the same name is stored and never read.booleanUnchanged
TiberiumSpreadsAllows a ripe Tiberium cell to seed its neighbors.booleanUnchanged
VisceroidsNo effectParsed flag that spawns nothing.booleanUnchanged