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Visceroids

Parsed flag that spawns nothing.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
scenarios
File
map file
Section
[SpecialFlags]
Value
boolean
When omitted
UnchangedThe scenario's special options are set up once when the game starts and are not reset between missions, so a campaign mission that omits the key keeps whatever the previously played mission established. Only the first mission of a session finds the initial value, no.
Used by the game
No — loaded but not used

The name promises the visceroids that rise from infantry killed in Tiberium. The flag is parsed with the rest of the scenario’s special options and never consulted, so no gameplay path reads it. The switch that actually decides whether those deaths leave a visceroid behind is TiberiumDeathToVisceroid in the map’s [Basic] section.