Visceroids
Parsed flag that spawns nothing.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- scenarios
- File
map file- Section
[SpecialFlags]- Value
- boolean
- When omitted
- UnchangedThe scenario's special options are set up once when the game starts and are not reset between missions, so a campaign mission that omits the key keeps whatever the previously played mission established. Only the first mission of a session finds the initial value, no.
- Used by the game
- No — loaded but not used
The name promises the visceroids that rise from infantry killed in Tiberium. The flag is parsed with the rest of the scenario’s special options and never consulted, so no gameplay path reads it. The switch that actually decides whether those deaths leave a visceroid behind is TiberiumDeathToVisceroid in the map’s [Basic] section.
See also —
TiberiumDeathToVisceroid, SmallVisceroid