TiberiumDeathToVisceroid
Whether deaths to Tiberium and gas particles leave a visceroid behind.
Specification
- Applies to
- scenarios
- File
map file- Section
[Basic]- Value
- boolean
- When omitted
yes
[Basic]TiberiumDeathToVisceroid=noWith the switch on, two kinds of death leave a visceroid on the cell where they happen:
- infantry killed by the damage Tiberium deals as they move into its cell;
- any object killed by the damage a gas particle (
BehavesLike=Gas) deals to its cell.
The visceroid is the UnitType named by SmallVisceroid, and it belongs to the Neutral house. No visceroid appears when a vehicle occupies the cell.
This switch alone decides whether these deaths leave visceroids. The [SpecialFlags] entry Visceroids has no effect on them. Visceroids placed on the map or created by TiberiumWildlife do not depend on it.