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TiberiumDeathToVisceroid

Whether infantry killed by Tiberium leave a visceroid behind.

Specification
Applies to
scenarios
File
map file
Section
[Basic]
Value
boolean
When omitted
yes
map file
[Basic]
TiberiumDeathToVisceroid=no

Two deaths are covered: an infantryman standing in a Tiberium cell who succumbs to the poisoning, and one killed by a Tiberium gas particle. Each one creates a SmallVisceroid belonging to the Neutral house on the spot, provided no vehicle already occupies that cell.

Nothing else spawns visceroids from infantry deaths, so clearing the switch removes them from the scenario entirely; the [SpecialFlags] entry named Visceroids is not consulted at all.