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TiberiumWildlife

How readily a generated map's tiberium fields are given creatures to guard them, as a figure from 0 to 100.

Specification
Applies to
random map generation
File
map seed file
Section
[RandomMap]
Value
integer
When omitted
UnchangedThe read passes the current setting through, and the generator's settings outlive one map, so an omitted assignment keeps whatever the last map built in this session left behind.

Each of the map’s tiberium fields is given a creature budget of its own as it is grown, and the figure is what that budget is scaled by. A field spends its budget as it grows: a cell is drawn for the first creature before growth begins, and each time growth reaches the drawn cell a creature is turned loose there and another cell is drawn from those still to come. The creatures are drawn from a fixed set of four IDs — VISC_SML, VISC_LRG, JFISH and DOGGIE, which stock rules name the baby and adult visceroid, the tiberium floater and the tiberian fiend. Map seed files covers the section it is written in.

map seed file
[RandomMap]
TiberiumWildlife=30

Nothing is placed without the Firestorm addon, which zeroes every budget. The fields the players start on are exempt as well, so the creatures are only ever found on the fields spread across the map. The map generator dialog offers the setting as a check box that writes 30 or 0; its randomize button can write any figure in the range.