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TiberiumWildlife

Scales how many tiberium creatures each tiberium field spread across a generated map releases, as a figure from 0 to 100.

Specification
Applies to
random map generation
File
map seed file
Section
[RandomMap]
Value
integer
When omitted
0No field gets any creatures.

Each tiberium field spread across a generated map draws a creature budget scaled by this figure, then spends it as it grows. Each creature appears at a cell drawn at random from the part of the field not yet grown, and is owned by the Neutral house. Map seed files covers the section it is written in.

map seed file
[RandomMap]
TiberiumWildlife=30

Creatures appear only with the Firestorm addon enabled; without it, the setting is turned off before any map is built, as Map seed files describes. Only the fields spread across the map get creatures. The fields at the players’ start points never do.

Each creature is one of four IDs, drawn with equal chance: VISC_SML, VISC_LRG, JFISH and DOGGIE. Stock rules define them as the baby visceroid, the adult visceroid, the tiberium floater and the tiberian fiend.

Keep VISC_SML, VISC_LRG and JFISH defined as vehicles and DOGGIE as infantry. If one is missing, or defined as the other kind, a field that draws it can crash the game.

A creature that cannot be put down at its cell is discarded and still counts against the budget.

The map generator dialog offers the setting as a check box. Checking it writes 30 and clearing it writes 0. At 30, two fields in five get an unlimited budget and the rest get none. The randomize button can write any figure from 0 to 100, and any figure above 0 shows as a checked box. The dialog previews, builds and saves that figure until the box is clicked.