TiberiumLayout
How many tiberium fields a generated map is given, as a figure from 0 to 100.
- Applies to
- random map generation
- File
map seed file- Section
[RandomMap]- Value
- integer
- When omitted
0Three fields spread across the map, on top of the field each player start point gets.
A higher TiberiumLayout spreads more tiberium fields across a generated map. The map gets three fields plus one for every ten points: 0 gives three fields, 50 gives eight and 100 gives thirteen. Values between the tens round down, so 55 gives the same map as 50. Map seed files covers the section the key is written in.
[RandomMap]TiberiumLayout=50Tiberium=60The field count does not depend on the player count. A two-player map and an eight-player map with the same TiberiumLayout get the same number of fields.
The field sites are picked in the same step as the start points, from one set of widely spaced cells, so they are spread away from the start points and from one another. Random map generation describes that step.
The fields divide one total amount of tiberium, set by Tiberium and NumPlayers, so more fields means smaller fields.
Each player also gets a field at their start point. The farther a player’s start point is, on average, from the fields above, the larger that start field is.
A value below 0 is used as 0, and one above 100 as 100.
History
- Changed0.2.0In development
Plant each player's starting tiberium on their own start point