Meteorites
Parsed flag that schedules nothing.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- scenarios
- File
map file- Section
[SpecialFlags]- Value
- boolean
- When omitted
- UnchangedThe scenario's special options are set up once when the game starts and are not reset between missions, so a campaign mission that omits the key keeps whatever the previously played mission established. Only the first mission of a session finds the initial value, no.
- Used by the game
- No — loaded but not used
The name promises the meteor showers that seed fresh Tiberium as a game runs. The flag is parsed with the rest of the scenario’s special options and never consulted; a shower falls only where a trigger action or a superweapon calls for one, whether the flag is set or clear. No gameplay path reads it.
See also — tiberium