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58 — Meteor Shower At...

Scatters a burst of falling meteors around a waypoint in one frame and plays the meteor storm warning.

Editor data
Numeric ID
58
Engine ID
TACTION_METEOR_SHOWER
Editor name
Meteor Shower At...
Need token
NEED_SHOWER_AND_LOCATION
Parameters
  1. Meteor showermeteor-shower
  2. Waypointwaypoint
Attachment
none
INI example
[Actions]
<TriggerID>=1,58,0,<Meteor shower>,0,0,0,0,<Waypoint>

The intensity sets a base count, and zero to two more meteors are added at random. The final count sets both the number of meteors and how far they scatter. Each meteor lands at a random point up to the count × 70 leptons from the center of the waypoint’s cell, in either direction along each axis. Seventy leptons is a little over a quarter of a cell, so an Armageddon reaches up to about four and a half cells out and a drizzle stays within one cell.

All the meteors are created on the frame the trigger springs, and each one is METLARGE or METSMALL at even odds. The settings of the chosen animation decide what the meteor does when it comes down. An animation that is a meteor flies in toward the point it was placed at, and its Damage and Warhead set the strike. Changing those two animations changes every shower.

Valid values

  • One of the four intensity settings, which sets how many meteors fall and how far they scatter.
  • A scenario waypoint, read from the waypoint label at the end of the line.
Caveats
  • Keep the intensity between 0 and 3. Any other value reads the meteor count from outside the engine's table of four counts, so the result is unpredictable. A count of zero or below drops nothing, and a large count creates that many meteors in one frame over a correspondingly wider area.
  • Keep both METLARGE and METSMALL in the rules [Animations] list. Each meteor picks one of the two by name, and a meteor that picks a missing one is created from an invalid animation type, which can crash the game.
  • Every meteor lands at the ground height of its own cell. A bridge over the waypoint does not raise them.
  • The meteors are the falling animations METLARGE and METSMALL, not the voxel meteor that [Meteor Impact At](/mapping/actions/taction-meteor-impact/) drops.