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59 — Reduce Tiberium At...

Strips the waypoint's own cell of Tiberium and leaves every cell around it exactly as it was.

Editor data
Numeric ID
59
Engine ID
TACTION_REDUCE_TIBERIUM
Editor name
Reduce Tiberium At...
Need token
NEED_WAYPOINT
Parameters
  1. Waypointwaypoint
Attachment
none
INI example
[Actions]
<TriggerID>=1,59,0,0,0,0,0,0,<Waypoint>
map file
[Actions]
DemoThin=1,59,0,14,0,0,0,0,O ; trigger DemoThin empties waypoint 14, whose label is O

The number 14 is the waypoint whose cell the action empties. The trailing O is the same waypoint written as its label, in the field an editor fills in.

A reduction takes one level off the cell. A reduction of a cell already at its lowest level takes the Tiberium away altogether, restores the cell’s passability, and puts the eight cells around it back in line for a spread pass. Every reduction left in the pass then finds nothing there and does nothing.

Valid values

  • A scenario waypoint. The action reads it from the waypoint number the line carries, not from the waypoint name at the end of the line.
Caveats
  • The editor text describes a reduction around the waypoint. Nothing outside the waypoint's own cell is ever touched.
  • That one cell is reduced once for every cell lying within five of the waypoint, which is 109 reductions of a level apiece, so it is emptied however deep the Tiberium in it was.
  • Emptying a cell puts the eight cells around it back in line for a spread pass, so a field left with growth switched on closes the hole up on its own.
  • The number field is where the engine writes this waypoint as well as where it reads it, so the number a line carries there survives the engine writing the scenario out again. The name at the end of the line is written from a separate field, which is the one an editor is prompted to fill in and the one that the actions reading a waypoint from the end of the line work from.