Team script missions
Commands accepted by numbered team-script lines.
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| # | Name | Editor summary | Parameters |
|---|---|---|---|
| 0 | Attack... | Attack some general target | Target category |
| 1 | Attack Waypoint... | Attack anything nearby the specified waypoint | Waypoint |
| 2 | Go Berzerk | Cyborg members of the team will go berzerk. | None |
| 3 | Move to waypoint... | Orders the team to move to a waypoint on the map | Waypoint |
| 4 | Move to Cell... | Orders the team to move to a specific cell on the map | Cell offset |
| 5 | Guard area (timer ticks)... | Guard an area for a specified amount of time | Number |
| 6 | Jump to line #... | Move to a new line number in the script. Used for loops. | Number |
| 7 | Player wins | Duh | None |
| 8 | Unload... | Unloads all loaded units. The command parameter specifies which units should stay a part of the team, and which should be severed from the team. | Group |
| 9 | Deploy | Causes all deployable units in the team to deploy | None |
| 10 | Follow friendlies | Causes the team to follow the nearest friendly unit | None |
| 11 | Do this... | Give all team members the specified mission | Mission |
| 12 | Set global... | Sets a global variable | Global variable |
| 13 | Idle Anim... | Causes team members to enter their idle animation | Number |
| 14 | Load onto Transport | Causes all units to load into transports, if able | None |
| 15 | Spy on bldg @ waypt... | **OBSOLETE** | Waypoint |
| 16 | Patrol to waypoint... | Move to a waypoint while scanning for enemies | Waypoint |
| 17 | Change script... | Causes the team to start using a new script | Script |
| 18 | Change team... | Causes the team to switch team types | Team |
| 19 | Panic | Causes all units in the team to panic | None |
| 20 | Change house... | All units in the team switch houses | House |
| 21 | Scatter | Tells all units to scatter | None |
| 22 | Goto nearby shroud | Causes units to flee to a shrouded cell | None |
| 23 | Player loses | Causes the player to lose | None |
| 24 | Play speech... | Plays the specified voice file | EVA speech |
| 25 | Play sound... | Plays the specified sound file | Sound |
| 26 | Play movie... | Plays the specified movie file | Movie |
| 27 | Play music... | Plays the specified theme | Theme |
| 28 | Reduce tiberium | Reduces the amount of tiberium around team members | None |
| 29 | Begin production | Signals the owning house to begin production | None |
| 30 | Fire sale | Causes an AI house to sell all of its buildings and do a Braveheart | None |
| 31 | Self destruct | Causes all team members to self destruct | None |
| 32 | Ion storm start in... | Causes an ion storm to begin at the specified time | Number |
| 33 | Ion storn end | Causes an ion storm to end | None |
| 34 | Center view on team (speed)... | Center view on team (speed)... | Velocity |
| 35 | Reshroud map | Reshrouds the map | None |
| 36 | Reveal map | Reveals the map | None |
| 37 | Delete team members | Delete all members from the team | None |
| 38 | Clear global... | Clears the specified global variable | Global variable |
| 39 | Set local... | Sets the specified local variable | Local variable |
| 40 | Clear local... | Clears the specified local variable | Local variable |
| 41 | Unpanic | Causes all team members to stop panicking | None |
| 42 | Force facing... | Forces team members to face a certain direction | Number |
| 43 | Wait till fully loaded | Waits until all transports are full | None |
| 44 | Truck unload | Causes all trucks to unload their crates (ie, change imagery) | None |
| 45 | Truck load | Causes all trucks to load crates (ie, change imagery) | None |
| 46 | Attack enemy building | Attack a specific type of building with the specified property | Building type + Target property |
| 47 | Moveto enemy building | Move to a specific type of building with the specified property | Building type + Target property |
| 48 | Scout | The team will scout the bases of the players that have not been scouted | None |
| 49 | Success | Record a team as having successfully accomplished its mission. Used for AI trigger weighting. Put this at the end of every AITrigger script. | None |
| 50 | Flash | Flashes a team for a period of team. | Number |
| 51 | Play Anim | Plays an anim over every unit in the team. | Animation + Loop count |
| 52 | Talk Bubble | Displays talk bubble over first unit in the team. | Talk bubble |
No missions match this filter.