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Team script missions

MappingTeam script missions

Commands accepted by numbered team-script lines.

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#NameEditor summaryParameters
0Attack...Attack some general targetTarget category
1Attack Waypoint...Attack anything nearby the specified waypointWaypoint
2Go BerzerkCyborg members of the team will go berzerk.None
3Move to waypoint...Orders the team to move to a waypoint on the mapWaypoint
4Move to Cell...Orders the team to move to a specific cell on the mapCell offset
5Guard area (timer ticks)...Guard an area for a specified amount of timeNumber
6Jump to line #...Move to a new line number in the script. Used for loops.Number
7Player winsDuhNone
8Unload...Unloads all loaded units. The command parameter specifies which units should stay a part of the team, and which should be severed from the team.Group
9DeployCauses all deployable units in the team to deployNone
10Follow friendliesCauses the team to follow the nearest friendly unitNone
11Do this...Give all team members the specified missionMission
12Set global...Sets a global variableGlobal variable
13Idle Anim...Causes team members to enter their idle animationNumber
14Load onto TransportCauses all units to load into transports, if ableNone
15Spy on bldg @ waypt...**OBSOLETE**Waypoint
16Patrol to waypoint...Move to a waypoint while scanning for enemiesWaypoint
17Change script...Causes the team to start using a new scriptScript
18Change team...Causes the team to switch team typesTeam
19PanicCauses all units in the team to panicNone
20Change house...All units in the team switch housesHouse
21ScatterTells all units to scatterNone
22Goto nearby shroudCauses units to flee to a shrouded cellNone
23Player losesCauses the player to loseNone
24Play speech...Plays the specified voice fileEVA speech
25Play sound...Plays the specified sound fileSound
26Play movie...Plays the specified movie fileMovie
27Play music...Plays the specified themeTheme
28Reduce tiberiumReduces the amount of tiberium around team membersNone
29Begin productionSignals the owning house to begin productionNone
30Fire saleCauses an AI house to sell all of its buildings and do a BraveheartNone
31Self destructCauses all team members to self destructNone
32Ion storm start in...Causes an ion storm to begin at the specified timeNumber
33Ion storn endCauses an ion storm to endNone
34Center view on team (speed)...Center view on team (speed)...Velocity
35Reshroud mapReshrouds the mapNone
36Reveal mapReveals the mapNone
37Delete team membersDelete all members from the teamNone
38Clear global...Clears the specified global variableGlobal variable
39Set local...Sets the specified local variableLocal variable
40Clear local...Clears the specified local variableLocal variable
41UnpanicCauses all team members to stop panickingNone
42Force facing...Forces team members to face a certain directionNumber
43Wait till fully loadedWaits until all transports are fullNone
44Truck unloadCauses all trucks to unload their crates (ie, change imagery)None
45Truck loadCauses all trucks to load crates (ie, change imagery)None
46Attack enemy buildingAttack a specific type of building with the specified propertyBuilding type + Target property
47Moveto enemy buildingMove to a specific type of building with the specified propertyBuilding type + Target property
48ScoutThe team will scout the bases of the players that have not been scoutedNone
49SuccessRecord a team as having successfully accomplished its mission. Used for AI trigger weighting. Put this at the end of every AITrigger script.None
50FlashFlashes a team for a period of team.Number
51Play AnimPlays an anim over every unit in the team.Animation + Loop count
52Talk BubbleDisplays talk bubble over first unit in the team.Talk bubble