47 — Moveto enemy building
Picks the structure of the named type that best fits the chosen property and sends the team to a cell beside it.
Editor data
- Numeric ID
47- Engine ID
TMISSION_MOVETO_BUILDING_WITH_PROPERTY- Editor name
- Moveto enemy building
- Need token
NEED_BUILDING_ATTACK- Parameters
- Building type
building-type - Target property
target-property
- Building type
Caveats
- The candidate rules are the ones the attacking line uses, including the preference for the declared enemy and the refusal that OnlyTargetHouseEnemy=yes imposes.
- The destination is a cell near the structure, picked for one member of the team and in that member's own movement zone, so a team of mixed movement kinds is routed for whichever member happens to be at the head of its list.
- The team is given no destination at all where no such cell can be found, and sits on the line.
- The line takes the team on to the next line where no candidate is found. Otherwise it raises nothing itself and the move is what ends the line.