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47 — Moveto enemy building

Picks the structure of the named type that best fits the chosen property and sends the team to a cell beside it.

Editor data
Numeric ID
47
Engine ID
TMISSION_MOVETO_BUILDING_WITH_PROPERTY
Editor name
Moveto enemy building
Need token
NEED_BUILDING_ATTACK
Parameters
  1. Building typebuilding-type
  2. Target propertytarget-property
Caveats
  • The candidate rules are the ones the attacking line uses, including the preference for the declared enemy and the refusal that OnlyTargetHouseEnemy=yes imposes.
  • The destination is a cell near the structure, picked for one member of the team and in that member's own movement zone, so a team of mixed movement kinds is routed for whichever member happens to be at the head of its list.
  • The team is given no destination at all where no such cell can be found, and sits on the line.
  • The line takes the team on to the next line where no candidate is found. Otherwise it raises nothing itself and the move is what ends the line.