48 — Scout
Sends the team to the base of every house that the team's house has not scouted yet, one at a time, until none is left.
Editor data
- Numeric ID
48- Engine ID
TMISSION_SCOUT- Editor name
- Scout
- Need token
NEED_NONE- Parameters
- None
Caveats
- Every other house in the game can be picked, including allies and neutral or civilian houses. The house is drawn at random from those not yet scouted.
- The destination is a cell near one of that house's structures, also drawn at random. A house with no structures is marked scouted on the turn it is drawn, and the team goes nowhere for it.
- A house is marked scouted as soon as the team's leader is no longer on the Move mission, whether or not the team reached the base. The leader is the most recently joined member that is in formation or is an aircraft. If no member qualifies, it is the most recently joined member.
- The record of scouted houses belongs to the team's house and is shared by all its teams. Nothing clears it, so once every house is marked, a Scout line passes straight on.
- The line holds the team until no house is left to scout. Reaching one base does not end the line; the team draws the next house.