49 — Success
Marks the team as having succeeded, which is read once the team is disbanded and nowhere else.
Editor data
- Numeric ID
49- Engine ID
TMISSION_SUCCESS- Editor name
- Success
- Need token
NEED_NONE- Parameters
- None
Disbanding the team is what consumes the mark, and the AI trigger track record owns what it is worth: which triggers are credited, how much the weight moves, and what the alternative costs. Nothing reads the mark while the team is alive.
Caveats
- The line changes nothing about the team, its members or its orders. It sets one mark and moves the team on to the next line the following turn.
- The mark is never cleared, so reaching the line once is enough however long the script runs afterward and however the team ends.
- Nothing else in the game raises that mark. A team that fights well and dies before reaching this line records a failure.
- The outcome is recorded against every AI trigger that names the team's TeamType first, whatever raised the team, so a team the scenario placed by hand moves those records too.