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50 — Flash

Flashes every member for the given number of frames.

Editor data
Numeric ID
50
Engine ID
TMISSION_FLASH
Editor name
Flash
Need token
NEED_NUMBER
Parameters
  1. Numberinteger
Caveats
  • The number is a count of game frames, so 15 flashes the members for one second at 15 frames a second. A negative number is read as a very large count, so the members keep flashing.
  • Every member flashes, whether or not it is in formation. The flash is set on the turn the line is reached and not renewed, so a member that joins the team afterward does not flash.
  • The line does not hold the team: it runs on the turn it is reached and the team takes the next line on the following turn.