50 — Flash
Flashes every member for the given number of frames.
Editor data
- Numeric ID
50- Engine ID
TMISSION_FLASH- Editor name
- Flash
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
Caveats
- The number is a count of game frames, so
15flashes the members for one second at 15 frames a second. A negative number is read as a very large count, so the members keep flashing. - Every member flashes, whether or not it is in formation. The flash is set on the turn the line is reached and not renewed, so a member that joins the team afterward does not flash.
- The line does not hold the team: it runs on the turn it is reached and the team takes the next line on the following turn.