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101 — Flash Team...

Flashes the members of every live team built from the team type the line names.

Editor data
Numeric ID
101
Engine ID
TACTION_FLASH_TEAM
Editor name
Flash Team...
Need token
NEED_TEAM_AND_TIME
Parameters
  1. Teamteam
  2. Durationframes
Attachment
none
INI example
[Actions]
<TriggerID>=1,101,4,<Team>,0,0,0,0,<Duration>
Caveats
  • The line names a team type rather than one team. Every team on the map built from that type flashes, and a team type with no live team leaves the action doing nothing at all.
  • Only the infantry, vehicles and aircraft a team holds are reached. A structure is never a team member and never flashes.
  • The count is stamped onto each member once. Anything the team recruits afterward does not flash, and anything that leaves the team keeps flashing out the count it was given.
  • The count is held as a number that cannot be negative. A negative duration therefore becomes an enormous one and the members flash for the rest of the mission.