101 — Flash Team...
Flashes the members of every live team built from the team type the line names.
Editor data
- Numeric ID
101- Engine ID
TACTION_FLASH_TEAM- Editor name
- Flash Team...
- Need token
NEED_TEAM_AND_TIME- Parameters
- Team
team - Duration
frames
- Team
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,101,4,<Team>,0,0,0,0,<Duration>Caveats
- The line names a team type rather than one team. Every team on the map built from that type flashes, and a team type with no live team leaves the action doing nothing at all.
- Only the infantry, vehicles and aircraft a team holds are reached. A structure is never a team member and never flashes.
- The count is stamped onto each member once. Anything the team recruits afterward does not flash, and anything that leaves the team keeps flashing out the count it was given.
- The count is held as a number that cannot be negative. A negative duration therefore becomes an enormous one and the members flash for the rest of the mission.