102 — Disable Speech
Silences EVA's general voice lines and leaves the rest of her speech audible.
Editor data
- Numeric ID
102- Engine ID
TACTION_DISABLE_SPEECH- Editor name
- Disable Speech
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,102,0,0,0,0,0,0,Caveats
- The block is decided by the sample a line names, not by what asked for the line. A line whose sample name begins with
00-or01-is dropped, and a line whose sample name begins with anything else is spoken exactly as it would have been. - Whatever is being spoken at the moment plays out. Only lines asked for afterward are affected.
- The setting stands until something turns speech back on. It is turned back on as each scenario is set up, and it is carried in a saved game.