102 — Disable Speech
Stops EVA's announcements until speech is enabled again; other speech lines still play.
Editor data
- Numeric ID
102- Engine ID
TACTION_DISABLE_SPEECH- Editor name
- Disable Speech
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,102,0,0,0,0,0,0,EVA speech describes the speech queue and which lines count as EVA’s.
Caveats
- Only EVA lines, those whose file names start with
00-or01-, are blocked. The block applies whatever asks for the line, Play Speech included. Every other line still plays. - Lines already speaking or waiting in the speech queue still play. Only lines requested afterward are blocked.
- The block lasts until Enable Speech runs or the next scenario starts. A saved game keeps it.
- The block covers the whole game, not one house, so every player stops hearing EVA.