21 — Play speech...
Asks EVA for one spoken line, which is discarded rather than held back when she is already busy.
Editor data
- Numeric ID
21- Engine ID
TACTION_PLAY_SPEECH- Editor name
- Play speech...
- Need token
NEED_SPEECH- Parameters
- EVA speech
eva-speech
- EVA speech
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,21,0,<EVA speech>,0,0,0,0,Caveats
- Only one line can be waiting at a time. A line asked for while another is waiting is thrown away rather than queued behind it, so two speech actions in the same trigger leave only the first to be heard.
- Asking for the line that is already playing, or the line that is already waiting, does nothing.
- Nothing is spoken while the speech volume is at zero.
- Disabling speech does not silence every line. Which ones it silences is settled by the sample the line names, not by the action that asked for it.