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[Basic]

MappingScenario formatmap file

Keys read from [Basic].

44 of 44

KeyDescriptionValueWhen omitted
ActionA superweapon's targeting cursor and firing path, or on a scenario the movie played as the mission begins.movie<none>
AllowableUnitMaximumsHow many of each restricted type a mission's dropship loadout may hold.list of integersComputed
AllowableUnitsThe infantry and vehicle types offered on a mission's dropship loadout screen.technotype list(empty)
AltHomeCellThe waypoint the view opens on instead, when the first global flag is set.integer98
AltNextScenarioThe mission the campaign advances to instead, when the second global flag is set.stringUnchanged
BriefThe mission briefing movie, replayable from the objectives screen.movie<none>
CarryOverCapThe ceiling placed on the money carried into this mission from the previous one.integer0
CarryOverMoneyThe share of the previous mission's leftover money the player begins this one with.floating point0
CivEvacNo effectParsed flag that is thrown away as it is read.booleanno
EndOfGameWhether winning this mission closes the campaign with its ending movie and credits.booleanno
FillSilosTops every house's Tiberium storage up as the scenario opens.booleanno
FreeRadarWhether the scenario grants the radar map without a radar structure.booleanno
HomeCellThe waypoint the tactical view opens on and the bookmarks start at.integer98
IceGrowthEnabledAllows ice sheets to creep outward and cracked ice to refreeze.booleanyes
IgnoreGlobalAITriggersWhether the scenario passes over every AI trigger that was not defined by the map itself.booleanno
InitTimeNo effectParsed number that the engine never uses.integer10000
IntroThe movie played first when a campaign mission is started with its briefing.movie<none>
LoseThe movie played when a campaign mission is lost.movie<none>
MultiplayerOnlyNo effectParsed flag that restricts nothing.booleanno
NameScenario titleThe display name of a type definition, a scenario, a multiplayer map, or a musical score.string<none>
NameMultiplayer map titleThe display name of a type definition, a scenario, a multiplayer map, or a musical score.stringNo Name
NewINIFormatThe layout revision the rest of the map file is read in.integer0
NextScenarioThe mission the campaign advances to when this one skips the map selection screen.stringUnchanged
OfficialStarting-point selectionDecides how many starting points a multiplayer scenario places houses from, and whether a listed multiplayer map is expected on every machine.booleanno
OfficialMultiplayer map provenanceDecides how many starting points a multiplayer scenario places houses from, and whether a listed multiplayer map is expected on every machine.booleanno
OneTimeOnlyWhether winning this mission ends the session instead of advancing the campaign.booleanno
PercentNo effectParsed percentage that the engine never uses.integer0
PlayerCommanded houseThe house a campaign mission is played as, and the side its presentation is prepared for.HouseTypeComputed
PlayerPresentation sideThe house a campaign mission is played as, and the side its presentation is prepared for.stringGDI
PostScoreThe movie played after the score screen of a won campaign mission.movie<none>
PreMapSelectThe movie played on the way from a won campaign mission to the next map choice.movie<none>
RequiredAddOnThe expansion whose rules, art and speech the mission is played under.integerContext-dependent
SkipMapSelectWhether the campaign advances straight to a named mission instead of offering the map screen.booleanno
SkipScoreWhether a won campaign mission passes over the score screen.booleanno
SpeechSideThe side whose voice set narrates a campaign mission.SideContext-dependent
StartingDropshipsHow many dropships the player fills before a campaign mission begins.integer0
ThemeThe score a mission opens with, queued at the point where its action movie plays.themetypeNo theme
TiberiumDeathToVisceroidWhether infantry killed by Tiberium leave a visceroid behind.booleanyes
TiberiumGrowthEnabledAllows Tiberium to ripen and spread during a scenario.booleanyes
TimerInheritWhether this mission resumes the countdown timer the previous one finished with.booleanno
TrainCrateWhether a destroyed train vehicle drops a crate in this scenario.booleanno
TruckCrateWhether a destroyed non-train vehicle drops a crate in this scenario.booleanno
VeinGrowthEnabledAllows veinhole monsters to spread their fields during a scenario.booleanyes
WinThe movie played when a campaign mission is won.movie<none>