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MultiplayerOnly

Parsed flag that restricts nothing.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
scenarios
File
map file
Section
[Basic]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

The name promises a scenario that may be played only in a multiplayer game. The flag is stored from the map’s [Basic] section and written back out by the map editor — as a number rather than a switch, which is why the shipped missions carry MultiplayerOnly=0 — and nothing reads it back. Neither the campaign progression nor the lobby’s map list consults it, so no gameplay path reads it.