MultiplayerOnly
Parsed flag that restricts nothing.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- scenarios
- File
map file- Section
[Basic]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
The name promises a scenario that may be played only in a multiplayer game. The flag is stored from the map’s [Basic] section and written back out by the map editor — as a number rather than a switch, which is why the shipped missions carry MultiplayerOnly=0 — and nothing reads it back. Neither the campaign progression nor the lobby’s map list consults it, so no gameplay path reads it.