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MultiplayerOnly

Parsed flag that restricts nothing.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
scenarios
File
map file
Section
[Basic]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

MultiplayerOnly=yes does not keep a map out of the campaign or limit it to multiplayer games. The engine reads the flag from the map’s [Basic] section and never acts on it.