MultiplayerOnly
Parsed flag that restricts nothing.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- scenarios
- File
map file- Section
[Basic]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
MultiplayerOnly=yes does not keep a map out of the campaign or limit it to multiplayer games. The engine reads the flag from the map’s [Basic] section and never acts on it.