CivEvac
Parsed flag that is thrown away as it is read.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- scenarios
- File
map file- Section
[Basic]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
The assignment is read from the scenario’s [Basic] section and the result is discarded on the spot: it is stored nowhere, and the scenario has no member for it to be stored in. The map editor goes further and deletes the entry from any scenario it writes back out, so a map that carries one loses it at the next save.
No gameplay path reads it.