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CivEvac

Parsed flag that is thrown away as it is read.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
scenarios
File
map file
Section
[Basic]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

The assignment is read from the scenario’s [Basic] section and the result is discarded on the spot: it is stored nowhere, and the scenario has no member for it to be stored in. The map editor goes further and deletes the entry from any scenario it writes back out, so a map that carries one loses it at the next save.

No gameplay path reads it.