Action
A superweapon's targeting cursor and firing path, or on a scenario the movie played as the mission begins.
Superweapon cursor action
- Applies to
- SuperWeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- actiontype
- When omitted
None
Any value but None makes clicking the charged cameo arm targeting mode; the cursor over the map then reports this action in place of the ordinary one, and the release fires the weapon at the cell under it. None skips targeting altogether and discharges the weapon straight from the cameo click at cell 0,0, which is how the firestorm defense and the hunter seeker are fired.
The values that carry a superweapon cursor are Nuke, IonCannon, DropPod, ChemBomb, EMPulse and EMPulseRange, the last two being the in-range and out-of-range forms the EM pulse picks between for itself.
Scenario movie
- Applies to
- scenarios
- File
map file- Section
[Basic]- Value
- movie
- When omitted
<none>
[Basic]Action=NOD_M04Theme=APPROACHThe movie is the last thing between the briefing and the mission itself: it runs after the dropship loadout screen, if there is one, and only when the mission was started with its briefing. Theme is handed to it and queued as the movie opens.
With no movie named, the scenario’s theme is started outright at the same point instead. A restart skips the movie but not that test, and the test asks whether a movie was named rather than whether one played — so a mission that names an action movie starts no score of its own when it is restarted. Theme covers what becomes of the score once the movie ends, and Intro covers how a movie name is resolved and what happens to one that cannot be found.