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AllowableUnits

The infantry and vehicle types offered on a mission's dropship loadout screen.

Specification
Applies to
scenarios
File
map file
Section
[Basic]
Value
technotype list
When omitted
(empty)An empty list is not a ban; it hands the loadout screen its own selection of everything the player's house could field.
map file
[Basic]
StartingDropships=2
AllowableUnits=E1,E2,SMECH
AllowableUnitMaximums=-1,-1,2

The list decides which cameos the dropship loadout screen shows before a mission that opens with StartingDropships above zero. It is read nowhere else, so a mission without that screen is unaffected by it.

With the list empty, the screen builds its own selection from every infantry and vehicle type, keeping those the player’s house may own, whose build level is within the house’s tech level, that are not level -1, that cost more than 10, and that are not civilian infantry. With the list populated, that whole filter is replaced: exactly the types named are offered, subject only to house ownership and to a maximum of 0 hiding an entry. Build level and cost no longer matter, so a mission can offer a unit the player could not otherwise build.

Entries pair by position with AllowableUnitMaximums, so both lists have to be written in the same order.