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FillSilos

Tops every house's Tiberium storage up as the scenario opens.

Specification
Applies to
scenarios
File
map file
Section
[Basic]
Value
boolean
When omitted
no
map file
[Basic]
FillSilos=yes

Once the scenario has finished loading, every house on the map is handed Tiberium of the first registered type, one unit at a time, until either its free storage runs out or the units handed over are worth as much as the money that house started with. The Tiberium is spread across the house’s storage-capable buildings exactly as a harvester unload would spread it, so silos and refineries stand stocked from the first frame.

The setting is read for every game type, not campaigns alone. In a multiplayer or skirmish game a computer house takes a different route through the same delivery and is credited the money outright instead of being given anything to store.

See alsotiberium, Storage