Player
The house a campaign mission is played as, and the side its presentation is prepared for.
Commanded house
- Applies to
- scenarios
- File
map file- Section
[Basic]- Value
- HouseType
- When omitted
- ComputedThe first country registered, the same as an empty value.
[Basic]Player=GDIPlayer names the house the player controls in a campaign mission. The name can be the country’s ID or its full name, ignoring case. The player commands that house’s units and structures, spends its credits, and builds from its build options. The map selection screen after the mission reads its campaign progression from the same house.
In a multiplayer or skirmish game, the lobby or the launch file assigns houses and this key is ignored.
Presentation side
- Applies to
- scenarios
- File
map file- Section
[Basic]- Value
- string
- When omitted
GDI
[Basic]Player=NodIn a campaign mission, the country named by Player also selects the side the mission is presented as. The side supplies the interface and sidebar artwork. It also supplies the voice set, unless SpeechSide names another side.
A name that matches no country is presented as the first country’s side, and a country with no side is presented as the first side.
If the side’s artwork files cannot be loaded, the first side’s artwork is used. If that fails too, the mission does not load. The voice set falls back the same way.
History
- Changed0.2.0In development
Take the presented side from the player's country —
scenarios-2