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Take the presented side from the player's country

Changes0.2.0 (in development)

FixedPlanned for 0.2.0

A mission’s artwork, interface and voices now follow the side of the country that Player= names in the scenario’s [Basic] section, and in a skirmish or network game the side of the country the player chose. Only GDI or Nod could be presented before: a mission checked whether Player= said GDI, a skirmish or network game used a GDI-or-Nod choice, and a country on a third side was presented as Nod. SpeechSide= in a campaign mission’s [Basic] section, which picks the side whose voices play, could reach a third side, but only for voices. A saved game now records the player’s country and side, so it loads with the same presentation.

A side whose archives are missing is now presented with the first side’s archives. The scenario or saved game used to fail to load.

Affected entities

Credit: ZivDero