Take the presented side from the player's country
A mission’s artwork, interface and voices now follow the side of the country that Player= names in the scenario’s [Basic] section, and in a skirmish or network game the side of the country the player chose. Only GDI or Nod could be presented before: a mission checked whether Player= said GDI, a skirmish or network game used a GDI-or-Nod choice, and a country on a third side was presented as Nod. SpeechSide= in a campaign mission’s [Basic] section, which picks the side whose voices play, could reach a third side, but only for voices. A saved game now records the player’s country and side, so it loads with the same presentation.
A side whose archives are missing is now presented with the first side’s archives. The scenario or saved game used to fail to load.
Affected entities
- Changed
Player [scenarios-2] - Changed
SpeechSide
Credit: ZivDero