SpeechSide
The side whose voice set narrates a campaign mission.
- Applies to
- scenarios
- File
map file- Section
[Basic]- Value
- Side
- When omitted
- Context-dependentThe side of the country the scenario's Player entry names.
[Basic]Player=NodSpeechSide=GDIThe named side supplies the mission’s voice archive. The archive number is the side’s position in the rules [Sides] list plus one, so the first side uses SPEECH01.MIX and the second SPEECH02.MIX. Each enabled expansion’s voice archive for the same position is mounted with it. The stock Firestorm missions fsnod07 to fsnod09 use the key so that a Nod mission is narrated by GDI.
The key is read only in a campaign mission, and it changes speech alone. The side taken from Player still decides the mission’s art and interface. Writing <none> is the same as leaving the key out.
The stock game ships voice archives for the first two sides only. A side with no voice archive, such as the Civilian and Mutant sides the stock rules also declare, is narrated by the first side. The mission fails to load only when the first side’s archive is missing as well. A name that matches no side is ignored, and the side taken from Player narrates.
Player, RequiredAddOnHistory
- Changed0.2.0In development
- Changed0.2.0In development