SpeechSide
The side whose voice set narrates a campaign mission.
Specification
- Applies to
- scenarios
- File
map file- Section
[Basic]- Value
- Side
- When omitted
- Context-dependentThe side implied by the scenario's Player entry, which is GDI when that entry reads exactly GDI and Nod for anything else.
[Basic]Player=NodSpeechSide=GDIThe voice archive is chosen by the side’s position in the rules [Sides] list plus one, so the first side draws SPEECH01.MIX and the second SPEECH02.MIX; any expansion voice packs registered for the same position are layered over it. The setting exists so that a mission fought as one side can be narrated by the other, which is how the stock Firestorm missions are voiced.
It is read only in a campaign mission, and only after the side has already been settled from Player, so it overrides that choice for speech alone. Art, interface and the buildable list continue to follow Player. Writing <none> is the same as leaving the key out.
See also —
Player, RequiredAddOn