InitTime
Parsed number that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- scenarios
- File
map file- Section
[Basic]- Value
- integer
- When omitted
10000- Used by the game
- No — loaded but not used
The value is stored on the scenario as the map is opened and written back out by the map editor, which is why nearly every shipped mission carries InitTime=10000. Nothing between those two points reads it: no timer starts from it, no countdown is seeded with it, and no gameplay path reads it at all.