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InitTime

Parsed number that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
scenarios
File
map file
Section
[Basic]
Value
integer
When omitted
10000
Used by the game
No — loaded but not used

The value is stored on the scenario as the map is opened and written back out by the map editor, which is why nearly every shipped mission carries InitTime=10000. Nothing between those two points reads it: no timer starts from it, no countdown is seeded with it, and no gameplay path reads it at all.