IceGrowthEnabled
Allows ice sheets to creep outward and cracked ice to refreeze.
Specification
- Applies to
- scenarios
- File
map file- Section
[Basic]- Value
- boolean
- When omitted
yes
[Basic]IceGrowthEnabled=noWith the switch on, ice changes during the mission in two ways:
- Ice sheets creep outward. At the interval
IceGrowthRatesets, each growth step turns the thin ice at a sheet’s edge into full ice. Only cells that the map data marks as allowing ice growth take part. - Cracked ice refreezes. A cracked cell heals once
IceSolidifyFrameTimehas passed, and cracked cells beside it heal with it.
Both need a theater whose IsIceGrowthEnabled is yes; by default only the snow theater sets it. In any other theater the switch changes nothing.
With the switch off, cracks stay cracked until it is turned back on; ice can still crack and break. The Ice growth trigger action turns the switch on or off during the mission.