87 — Ice growth...
Writes the scenario's ice switch, which decides both whether sheets creep outward and whether cracked ice heals.
Editor data
- Numeric ID
87- Engine ID
TACTION_ICE_GROWTH- Editor name
- Ice growth...
- Need token
NEED_BOOL- Parameters
- Boolean
boolean
- Boolean
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,87,0,<Boolean>,0,0,0,0,Caveats
- Only the low part of the number is consulted, so a figure of
256, or any other multiple of it, reads as off while every other non-zero figure reads as on. The editor writes one or zero, so this shows only on a hand-written line. - The switch governs two passes rather than one. Turning it off stops sheets creeping outward and also stops ice that something cracked by crossing it from ever refreezing, so the cracks stay for the rest of the mission.
- Both passes also require the snow theater, so on any other theater the action changes nothing that can be seen.
- The switch the action writes is the same one the map file sets, and the action's value stands from the moment it runs until something else writes it.