88 — Particle Anim at...
Places a particle system on the ground at a waypoint, with no firer and no target.
Editor data
- Numeric ID
88- Engine ID
TACTION_PARTICLE_ANIM- Editor name
- Particle Anim at...
- Need token
NEED_PARTICLE_AND_LOCATION- Parameters
- Particle system
particle-system - Waypoint
waypoint
- Particle system
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,88,0,<Particle system>,0,0,0,0,<Waypoint>What each behavior does with no firer
Section titled “What each behavior does with no firer”A particle system placed by this action has no firer and no target. Its BehavesLike value decides what appears.
BehavesLike | Result |
|---|---|
Smoke | Emits its particles and ends as it would anywhere else |
Spark | Throws its bursts and ends when its spark frames run out, as it would anywhere else |
Fire | Removes itself on its first update because it has no firer, so nothing is seen |
Gas, WeakGas, Web | Starts with no particles and never creates any, so nothing is seen |
Railgun | Draws its trail, and its beam if the type has one, from the waypoint toward cell 0,0 |
| Any other value | Does nothing, so nothing is seen |
Caveats
- Give the particle system as its position in the rules'
[ParticleSystems]list, counting from0. A name typed in that field selects the first system in the list. Keep the number inside the list; a number past its end can crash the game. - Whether anything appears depends on the chosen system's behavior, as the table below shows.
- The system is not attached to anything, so it stays where it was placed until it ends or [Remove Particle Anim](/mapping/actions/taction-remove-particle-anim/) removes it.