88 — Particle Anim at...
Places a particle system on the ground at a waypoint, belonging to nothing and aimed at nothing.
Editor data
- Numeric ID
88- Engine ID
TACTION_PARTICLE_ANIM- Editor name
- Particle Anim at...
- Need token
NEED_PARTICLE_AND_LOCATION- Parameters
- Particle system
particle-system - Waypoint
waypoint
- Particle system
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,88,0,<Particle system>,0,0,0,0,<Waypoint>What each behavior does with no owner
Section titled “What each behavior does with no owner”A particle system placed by this action has no firer to follow and no point to aim at, and its behavior settles what that leaves.
| Behavior | Result |
|---|---|
| Smoke | Spawns its held particle on its own schedule and behaves as it would anywhere else |
| Spark | Throws its bursts and retires when its spark frames run out, as it would anywhere else |
| Fire | Deletes itself on its first update, because it has no firer to follow, so nothing is ever seen |
| Gas, Weak gas, Web | Hold no particles and never create one, so nothing is ever seen |
| Railgun | Lays its trail, and its beam where the type asks for one, from the waypoint to cell 0,0 |
Caveats
- The system is given no source object and no target, and only some behaviors survive that. Which behavior the chosen system carries decides whether anything is seen at all.
- Nothing removes the system when anything is destroyed, and nothing moves it once it is placed.