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88 — Particle Anim at...

Places a particle system on the ground at a waypoint, with no firer and no target.

Editor data
Numeric ID
88
Engine ID
TACTION_PARTICLE_ANIM
Editor name
Particle Anim at...
Need token
NEED_PARTICLE_AND_LOCATION
Parameters
  1. Particle systemparticle-system
  2. Waypointwaypoint
Attachment
none
INI example
[Actions]
<TriggerID>=1,88,0,<Particle system>,0,0,0,0,<Waypoint>

A particle system placed by this action has no firer and no target. Its BehavesLike value decides what appears.

BehavesLikeResult
SmokeEmits its particles and ends as it would anywhere else
SparkThrows its bursts and ends when its spark frames run out, as it would anywhere else
FireRemoves itself on its first update because it has no firer, so nothing is seen
Gas, WeakGas, WebStarts with no particles and never creates any, so nothing is seen
RailgunDraws its trail, and its beam if the type has one, from the waypoint toward cell 0,0
Any other valueDoes nothing, so nothing is seen
Caveats
  • Give the particle system as its position in the rules' [ParticleSystems] list, counting from 0. A name typed in that field selects the first system in the list. Keep the number inside the list; a number past its end can crash the game.
  • Whether anything appears depends on the chosen system's behavior, as the table below shows.
  • The system is not attached to anything, so it stays where it was placed until it ends or [Remove Particle Anim](/mapping/actions/taction-remove-particle-anim/) removes it.