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85 — Vein growth...

Turns the scenario's vein growth switch on or off, which decides whether veinholes grow their vein fields.

Editor data
Numeric ID
85
Engine ID
TACTION_VEIN_GROWTH
Editor name
Vein growth...
Need token
NEED_BOOL
Parameters
  1. Booleanboolean
Attachment
none
INI example
[Actions]
<TriggerID>=1,85,0,<Boolean>,0,0,0,0,
Caveats
  • Only the lowest byte of the number is tested. 256 or any other multiple of 256 turns growth off, and every other non-zero number turns it on.
  • The action writes the same switch as the map's [VeinGrowthEnabled](/keys/veingrowthenabled/) key. The new setting lasts until something writes the switch again, and a saved game keeps it.
  • Turning growth off stops every growth step, including the regrowth of harvested cells. The field of a destroyed veinhole still [withers](/systems/veins/#destruction) while the switch is off.