85 — Vein growth...
Turns the scenario's vein growth switch on or off, which decides whether veinholes grow their vein fields.
Editor data
- Numeric ID
85- Engine ID
TACTION_VEIN_GROWTH- Editor name
- Vein growth...
- Need token
NEED_BOOL- Parameters
- Boolean
boolean
- Boolean
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,85,0,<Boolean>,0,0,0,0,Caveats
- Only the lowest byte of the number is tested.
256or any other multiple of256turns growth off, and every other non-zero number turns it on. - The action writes the same switch as the map's [
VeinGrowthEnabled](/keys/veingrowthenabled/) key. The new setting lasts until something writes the switch again, and a saved game keeps it. - Turning growth off stops every growth step, including the regrowth of harvested cells. The field of a destroyed veinhole still [withers](/systems/veins/#destruction) while the switch is off.