84 — Wakeup group...
Changed in 0.2.0
Puts every sleeping or harmless infantry, vehicle and aircraft in one numbered group on guard.
Editor data
- Numeric ID
84- Engine ID
TACTION_WAKEUP_GROUP- Editor name
- Wakeup group...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,84,0,<Number>,0,0,0,0,Valid values
- A group number. Objects start in group
-1. A placed object's [map row](/formats/scenario-objects/) can set its group, and so can the Set Group ID action. A team puts each member in its TeamType's [Group](/keys/group/#scope-teamtype) as the member joins. The player's control groups are numbered from0, so the first control group is group0.
Caveats
- The number is matched exactly.
0wakes the player's first control group, and-1wakes every object that has no group. - Structures are skipped.
- Only the Sleep and Harmless missions change to Guard.
- Destroyed objects and objects that are not on the map, such as passengers inside a transport, are skipped.
- Objects of every house are woken.
History
- Changed0.2.0In development