Skip to content

84 — Wakeup group...

Changed in 0.2.0

Puts every sleeping or harmless infantry, vehicle and aircraft in one numbered group on guard.

Editor data
Numeric ID
84
Engine ID
TACTION_WAKEUP_GROUP
Editor name
Wakeup group...
Need token
NEED_NUMBER
Parameters
  1. Numberinteger
Attachment
none
INI example
[Actions]
<TriggerID>=1,84,0,<Number>,0,0,0,0,

Valid values

  • A group number. Objects start in group -1. A placed object's [map row](/formats/scenario-objects/) can set its group, and so can the Set Group ID action. A team puts each member in its TeamType's [Group](/keys/group/#scope-teamtype) as the member joins. The player's control groups are numbered from 0, so the first control group is group 0.
Caveats
  • The number is matched exactly. 0 wakes the player's first control group, and -1 wakes every object that has no group.
  • Structures are skipped.
  • Only the Sleep and Harmless missions change to Guard.
  • Destroyed objects and objects that are not on the map, such as passengers inside a transport, are skipped.
  • Objects of every house are woken.

History

  1. Changed0.2.0In development

    Keep Wakeup Group within the list of foot units