84 — Wakeup group...
Puts every sleeping or harmless object of one numbered group onto guard.
Editor data
- Numeric ID
84- Engine ID
TACTION_WAKEUP_GROUP- Editor name
- Wakeup group...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,84,0,<Number>,0,0,0,0,Valid values
- A group number. Three things set one — a team type stamping its own group onto each member it takes, the Set Group ID action, and the player's numbered team keys, which record one less than the key pressed. An object that has never been given one sits at
-1.
Caveats
- The number is compared as it stands, so
0names the group the player's own1key makes and not the ungrouped objects, which are on-1. - The loop counts the whole object list, structures included, while the entries it reads come from the shorter list of vehicles, infantry and aircraft. Once a single structure stands on the map it reads past the end of that list and tests whatever lies beyond it.
- Only the Sleep and Harmless missions are replaced, and destroyed objects and objects in limbo are passed over.
- No house test is made. The group is matched across every house at once.