82 — Wakeup all sleepers
Puts every sleeping vehicle, infantryman and aircraft that the trigger's house does not own onto guard.
Editor data
- Numeric ID
82- Engine ID
TACTION_WAKEUP_ALL_SLEEP- Editor name
- Wakeup all sleepers
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,82,0,0,0,0,0,0,Caveats
- The trigger's own house is the one house left asleep. Everything sleeping that belongs to anybody else is woken, allies included.
- Only vehicles, infantry and aircraft are examined. A structure on the Sleep mission stays on it.
- Destroyed objects and objects in limbo are passed over, so troops riding in a transport keep sleeping until they are set down.