IceSolidifyFrameTime
Frames a cracked ice cell waits before it freezes back to solid.
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- integer
- When omitted
500A little over 33 seconds at 15 frames to the second.
[AudioVisual]IceSolidifyFrameTime=1000Ice cracks in two ways: under a vehicle whose Weight reaches IceCrackingWeight but stays below IceBreakingWeight, and under a warhead that is Fire=yes or Wall=yes going off on it. The cell notes the frame it may heal on, which is the current frame plus this figure, and the healing pass restores it on the first frame past that. Fifteen frames make a second.
Healing takes neighbors with it: as a cell freezes, any cracked cell directly north, east, south or west of it is restored at the same moment whatever its own timer says. A long crack left by a column of vehicles therefore closes in patches rather than in the order it was made.
While the ice is cracked it will not thicken further, and a second heavy crossing of the same cell breaks through it instead of cracking it again.