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IceCrackingWeight

Vehicle weight at or above which crossing ice cracks it.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
2

A vehicle whose Weight is at or above this value, but below IceBreakingWeight, cracks the ice it drives onto. The breaking test comes first, so if this value is at or above the breaking weight, no vehicle cracks ice.

The test runs each time a vehicle finishes entering a cell, and only in a theater whose IsIceGrowthEnabled is yes. Infantry and aircraft never crack ice. A vehicle on a bridge over the ice is exempt.

Only full ice cracks. Ice-edge pieces along open water, and cells without ice, are left alone. A cracked cell gets the cracked tile of a randomly chosen ice set, and the ice around it is redrawn to match. Cracking plays one of IceCrackSounds, and the cell is due to refreeze IceSolidifyFrameTime frames later. The vehicle drives on unharmed.

A vehicle in this weight band that enters an already cracked cell breaks the ice and sinks, provided the whole block can break, as IceBreakingWeight describes.

An explosion from a warhead with Wall=yes or Fire=yes cracks the ice in its cell, unless it explodes on a bridge. If that cell is already cracked, the explosion breaks it open.