Fire
The blast cracks the ice it lands on, and the attack cursor stops offering destroyable cliffs.
- Applies to
- WarheadType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
On a snow theater the ice under the impact becomes cracked ice, and a tile that is cracked already gives way. A blast standing above a bridge deck cracks nothing. Wall=yes cracks ice on the same path, so a wall-destroying warhead needs nothing else to do it.
[MyFlameWH] ; example WarheadTypeFire=yesA cell holding a destroyable cliff normally offers the attack cursor even when nothing worth shooting stands on it. An object whose first weapon slot carries a fire warhead loses that offer. Only the first slot is consulted, so a second weapon with an ordinary warhead does not restore it, and the cliff itself is unaffected — a fire blast that reaches the cell by any other route still has its usual chance to collapse it.