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Fire

The blast cracks the ice it lands on, and the attack cursor stops offering destroyable cliffs.

Specification
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

In a theater with ice, which by default is only the snow theater, a blast cracks the ice tile it lands on. If the tile is already cracked, the ice gives way. A blast at or above the deck of a bridge cracks nothing.

Wall=yes cracks ice the same way, so a wall-destroying warhead does not also need Fire=yes. Despite its name, the flag starts no fires; Sparky=yes does that.

rules.ini
[MyFlameWH] ; example WarheadType
Fire=yes

A player’s object normally offers the attack cursor over a destroyable cliff, even when nothing stands there to shoot. An object whose first weapon uses a Fire=yes warhead does not. Only the first weapon counts, so a second weapon with an ordinary warhead does not restore the cursor.

The cliff itself is unaffected. A Fire=yes blast that lands on the cliff by any other route, such as a forced attack, has the usual chance to collapse it.

See also — Wall, Sparky