IceCrackSounds
Sounds the game picks from at random when ice cracks.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- list of sounds
- When omitted
(empty)
[AudioVisual]IceCrackSounds=ICECRAK1,ICECRAK2,ICECRAK3 ; sound IDs registered in SOUND.INIEach time full ice cracks, the game plays one sound picked at random from this list. The sound is not placed on the map, so it plays at the same volume wherever the crack is.
Ice cracks in a theater whose IsIceGrowthEnabled is yes, in two ways:
- a vehicle enters the cell with a
Weightat or aboveIceCrackingWeightand belowIceBreakingWeight; - a warhead with
Wall=yesorFire=yesexplodes in the cell.
Breaking the ice plays no sound from this list. That covers a vehicle heavy enough to break the ice outright, and any vehicle or explosion that breaks an already cracked cell.
Each name must match a sound ID registered in SOUND.INI. Names that match nothing are dropped. An empty list plays no sound.