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IceCrackSounds

Sounds the game picks from at random when ice cracks.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
list of sounds
When omitted
(empty)
rules.ini
[AudioVisual]
IceCrackSounds=ICECRAK1,ICECRAK2,ICECRAK3 ; sound IDs registered in SOUND.INI

Each time full ice cracks, the game plays one sound picked at random from this list. The sound is not placed on the map, so it plays at the same volume wherever the crack is.

Ice cracks in a theater whose IsIceGrowthEnabled is yes, in two ways:

Breaking the ice plays no sound from this list. That covers a vehicle heavy enough to break the ice outright, and any vehicle or explosion that breaks an already cracked cell.

Each name must match a sound ID registered in SOUND.INI. Names that match nothing are dropped. An empty list plays no sound.