IceCrackSounds
The sounds a snow-theater ice tile picks from as it cracks.
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- list of sounds
- When omitted
(empty)The list is emptied before the read, so a file that declares the section without this key clears whatever an earlier file set rather than keeping it.
[AudioVisual]IceCrackSounds=ICECRK1,ICECRK2 ; sound IDs registered in SOUND.INIOne entry is picked at random and played from the cracking cell, once, on the pass that turns an intact ice tile into its cracked form. Only the snow theater has ice. Two things crack it: a vehicle whose Weight reaches IceCrackingWeight but stays under IceBreakingWeight entering the cell, and a wall-destroying or incendiary warhead detonating on it. A vehicle riding a bridge over the top cracks nothing.
Crossing an already-cracked tile drops the ice out from under the crosser instead, and that has no sound of its own. Weight enough to break the ice outright skips the cracked stage and is equally silent.
The list is checked for length before an entry is picked, so leaving it empty is silence rather than a crash. Names are matched against the IDs registered in SOUND.INI and anything unmatched is dropped, so a list of nothing but misspellings ends up empty.