IceGrowthRate
Minutes between passes of the ice sheet creeping out across open water.
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- floating point
- When omitted
1
[AudioVisual]IceGrowthRate=1.5Ice sheets grow by one step each time this delay runs out. The delay is counted in game frames at 900 to the minute, and any fraction of a frame is dropped. The stock 1.5 therefore waits 1350 frames between steps. The first step runs when the scenario starts. At 0 ice never grows.
Growth needs a theater whose IsIceGrowthEnabled is yes. It stops while IceGrowthEnabled is off, whether the map sets it to no or a trigger turns it off.
Each step turns ice-edge pieces into full ice, but only in cells that the map data marks as allowing ice growth. The mark belongs to the cell, not to its tile. Open water next to a grown cell then gets edge pieces of its own, so the sheet spreads one cell outward per step. Edge pieces from the Ice3Set tile set never grow, and neither does the last edge piece of each set.
This rate paces growth only. Cracked ice refreezes on the schedule that IceSolidifyFrameTime sets.