IceGrowthRate
Minutes between passes of the ice sheet creeping out across open water.
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- floating point
- When omitted
1
[AudioVisual]IceGrowthRate=1.5Only a snow-theater scenario grows ice, and only while the map carries IceGrowthEnabled=yes. When the delay expires, one pass runs: every cell the map marks as growable whose tile is a thin fringe piece of an existing sheet — and is not itself cracked — thickens into full ice, and the neighboring tiles are re-dressed to suit. The sheet therefore creeps outward one ring per pass rather than filling in at once.
The delay is counted in game frames at 900 to the minute and the fraction is discarded, so 1.5 waits 1350 frames. Setting the key to 0 stops growth outright: the pass is skipped and its timer is never restarted.
This is the spreading rate only. Cracked ice healing back to solid runs on IceSolidifyFrameTime and is not paced by this figure, although both are held back by the same map flag.