105 — Talk Bubble...
Takes down whatever talk bubble is showing; no line a map file can write makes it put one up.
Editor data
- Numeric ID
105- Engine ID
TACTION_TALK_BUBBLE- Editor name
- Talk Bubble...
- Need token
NEED_TEAM- Parameters
- Team
team
- Team
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,105,1,<Team>,0,0,0,0,An action that works on a team writes the team’s name into the field a number would occupy, so no number reaches this action and the style it asks for stays at 0. Setting that style takes down the bubble and clears the object it was hanging over.
Caveats
- The style the action asks for is always
0, and0is the style that means no bubble. A line that names a team therefore clears the bubble exactly as a line that names none does. - With a team named, the bubble is only cleared while a team of that type is on the map. A team type with no live team leaves the action doing nothing at all.
- The team script mission of the same name is the only thing that puts a bubble up, and it carries a style of its own.