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106 — Give Credits...

Added in 0.2.0

Adds the given number of credits to a house, or takes that many away when the number is negative.

Editor data
Numeric ID
106
Engine ID
TACTION_GIVE_CREDITS
Editor name
Give Credits...
Need token
NEED_HOUSE_AND_CREDITS
Parameters
  1. Househouse
  2. Creditsinteger
Attachment
none
INI example
[Actions]
<TriggerID>=1,106,0,<House>,<Credits>,0,0,0,

The house is written as a number. Spawn houses lists the numbers that name a start position in place of a country.

The amount goes in the first of the four fields after the house:

map file
[Actions]
Bonus=1,106,0,0,5000,0,0,0, ; the house at index 0 gains 5000 credits
Fine=1,106,0,0,-2000,0,0,0, ; and loses 2000

Valid values

  • A house by number, either a country or a spawn house, and a whole number of credits.
Caveats
  • A house nobody plays, or a spawn house nobody holds, leaves the action doing nothing.
  • When several houses play the named country, only one of them is affected. Name a spawn house to choose a particular player.
  • A negative amount is charged like a purchase. The house's credits are spent first, down to zero. The Tiberium stored in its silos and refineries then pays the rest at its credit value. Any shortfall after that is dropped.
  • Keep the amount between -2147483647 and 2147483647. A gain that would take the house's credits above 2147483647 is refused.

History

  1. Added0.2.0In development

    Add trigger actions for map scripting