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107 — Enable Short Game

Added in 0.2.0

Turns the short game rule on, so a house in a skirmish or multiplayer game is defeated once it has no structures and no base unit left.

Editor data
Numeric ID
107
Engine ID
TACTION_ENABLE_SHORT_GAME
Editor name
Enable Short Game
Need token
NEED_NONE
Parameters
None
Attachment
none
INI example
[Actions]
<TriggerID>=1,107,0,0,0,0,0,0,

The base units are the vehicle types listed in BaseUnit. A house of a MultiplayPassive=yes country is never defeated this way.

The action overrides the short game option the match started with, for the rest of the match.

Caveats
  • The rule takes effect at once. A house that already has no structures and no base unit is defeated on the next game frame.
  • A defeated house loses everything it still has on the map, and every player is told of the defeat.
  • A campaign never applies the rule, so the action changes nothing there.

History

  1. Added0.2.0In development

    Add trigger actions for map scripting