107 — Enable Short Game
Added in 0.2.0
Turns the short game rule on, so a house in a skirmish or multiplayer game is defeated once it has no structures and no base unit left.
Editor data
- Numeric ID
107- Engine ID
TACTION_ENABLE_SHORT_GAME- Editor name
- Enable Short Game
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,107,0,0,0,0,0,0,The base units are the vehicle types listed in BaseUnit. A house of a MultiplayPassive=yes country is never defeated this way.
The action overrides the short game option the match started with, for the rest of the match.
Caveats
- The rule takes effect at once. A house that already has no structures and no base unit is defeated on the next game frame.
- A defeated house loses everything it still has on the map, and every player is told of the defeat.
- A campaign never applies the rule, so the action changes nothing there.
History
- Added0.2.0In development