108 — Disable Short Game
Added in 0.2.0
Turns the short game rule off, so a house in a skirmish or multiplayer game is defeated only once it has no structures, aircraft, infantry or vehicles left.
Editor data
- Numeric ID
108- Engine ID
TACTION_DISABLE_SHORT_GAME- Editor name
- Disable Short Game
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,108,0,0,0,0,0,0,HarvesterImmune describes the harvester truce, and the harvesters are the vehicle types listed in HarvesterUnit. A house of a MultiplayPassive=yes country is never defeated this way.
The action overrides the short game option the match started with, for the rest of the match.
Caveats
- During a harvester truce, harvesters do not count as vehicles. A house left with nothing but harvesters is defeated.
- A defeated house loses everything it still has on the map, and every player is told of the defeat.
- A campaign never applies the rule, so the action changes nothing there.
History
- Added0.2.0In development