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108 — Disable Short Game

Added in 0.2.0

Turns the short game rule off, so a house in a skirmish or multiplayer game is defeated only once it has no structures, aircraft, infantry or vehicles left.

Editor data
Numeric ID
108
Engine ID
TACTION_DISABLE_SHORT_GAME
Editor name
Disable Short Game
Need token
NEED_NONE
Parameters
None
Attachment
none
INI example
[Actions]
<TriggerID>=1,108,0,0,0,0,0,0,

HarvesterImmune describes the harvester truce, and the harvesters are the vehicle types listed in HarvesterUnit. A house of a MultiplayPassive=yes country is never defeated this way.

The action overrides the short game option the match started with, for the rest of the match.

Caveats
  • During a harvester truce, harvesters do not count as vehicles. A house left with nothing but harvesters is defeated.
  • A defeated house loses everything it still has on the map, and every player is told of the defeat.
  • A campaign never applies the rule, so the action changes nothing there.

History

  1. Added0.2.0In development

    Add trigger actions for map scripting