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HarvesterUnit

UnitTypes the engine treats as a house's harvesters when it counts or replaces them.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
typelist
When omitted
none

Only the first entry is consulted by the routines that count harvesters: the computer’s decision to queue a replacement, the free harvester a unit crate hands a player who owns a refinery and none, the harvester census that spreads a computer house’s weighted patch search across a field, and the income and truce bookkeeping behind them. The whole list is read in two places: the harvester-truce option shields every listed type from all damage but limpet warheads and keeps it out of every automatic target scan, a human house’s included, and recovery from an EMP stun sends any listed vehicle back to harvesting.

The list is separate from Harvester=yes: a type not named here still harvests, it is simply invisible to those counts.

See alsotiberium, Harvester