HarvesterUnit
UnitTypes the engine treats as a house's harvesters when it counts or replaces them.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- typelist
- When omitted
none
Only the first entry is consulted by the routines that count harvesters: the computer’s decision to queue a replacement, the free harvester a unit crate hands a player who owns a refinery and none, the harvester census that spreads a computer house’s weighted patch search across a field, and the income and truce bookkeeping behind them. The whole list is read in two places: the harvester-truce option shields every listed type from all damage but limpet warheads and keeps it out of every automatic target scan, a human house’s included, and recovery from an EMP stun sends any listed vehicle back to harvesting.
The list is separate from Harvester=yes: a type not named here still harvests, it is simply invisible to those counts.