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HarvesterImmune

Exempts harvesters from being shot at and from taking blast damage.

Specification
Applies to
scenarios
File
map file
Section
[SpecialFlags]
Value
boolean
When omitted
UnchangedThe scenario's special options are set up once when the game starts and are not reset between missions, so a campaign mission that omits the key keeps whatever the previously played mission established. Only the first mission of a session finds the initial value, no.
map file
[SpecialFlags]
HarvesterImmune=yes

Four separate protections switch on together. A harvester is dropped from the list of objects an explosion collects, so it is never caught in a blast aimed at something beside it. Damage aimed at the harvester itself is refused whenever it arrives with a warhead whose LimpetFactor is not positive, so limpet drones remain able to attach, and damage delivered without a warhead at all still lands. Target evaluation rejects a harvester as a candidate, so nothing picks one on its own. A vehicle thief ordered onto an enemy harvester selects it rather than moving to capture it.