HarvesterImmune
Exempts harvesters from being shot at and from taking blast damage.
- Applies to
- scenarios
- File
map file- Section
[SpecialFlags]- Value
- boolean
- When omitted
noThe special options are initialized with this built-in default when the game starts.
[SpecialFlags]HarvesterImmune=yesHarvesterImmune=yes declares a harvester truce. While it is on, a vehicle whose type is listed in HarvesterUnit is protected in four ways:
- Explosions never damage it, including a blast aimed at something beside it.
- Damage that carries a warhead is refused, unless the warhead’s
LimpetFactoris above0. - Target selection rejects it, so no object picks it as a target on its own.
- A vehicle thief cannot be ordered to steal it: clicking an enemy harvester with the thief selects the harvester instead.
Two further protections cover every destroyed vehicle that carries Tiberium, listed in HarvesterUnit or not. Its load is not spilled onto the ground around it, and TiberiumExplosive in [CombatDamage] does not make it explode.
While the truce is on, the hunter-seeker drone skips any vehicle whose type is Harvester=yes, whether or not it is listed in HarvesterUnit.
Outside single-player missions the truce has two more effects. When a player is defeated, all of that player’s vehicles are taken off the map. Outside a short game, vehicles listed in HarvesterUnit do not count toward keeping a player in the game.
History
- Changed0.2.0In development