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TiberiumExplosive

Makes a destroyed harvester detonate its load; the scenario flag of the same name is stored and never read.

Exploding harvesters

Specification — Exploding harvesters
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
boolean
When omitted
no

A unit destroyed while holding any Tiberium adds a second blast to its normal explosion: reaching one and a half cells out, sourced to the unit, applied through C4Warhead, and worth the sum across every compartment of the amount carried multiplied by that type’s Power. A scenario running with the harvester-truce option set skips the blast.

Scenario flag

Specification — Scenario flag
Applies to
scenarios
File
map file
Section
[SpecialFlags]
Value
boolean
When omitted
UnchangedThe scenario's special options are set up once when the game starts and are not reset between missions, so a campaign mission that omits the key keeps whatever the previously played mission established. Only the first mission of a session finds the initial value, no.
Used by the game
No — loaded but not used

The value is stored with the other scenario flags and never consulted. The spelling that makes a loaded harvester explode is the [CombatDamage] entry.

See alsotiberium, Power, Storage