TiberiumExplosive
Makes a destroyed harvester detonate its load; the scenario flag of the same name is stored and never read.
Exploding harvesters
Specification — Exploding harvesters
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- boolean
- When omitted
no
A unit destroyed while holding any Tiberium adds a second blast to its normal explosion: reaching one and a half cells out, sourced to the unit, applied through C4Warhead, and worth the sum across every compartment of the amount carried multiplied by that type’s Power. A scenario running with the harvester-truce option set skips the blast.
Scenario flag
Specification — Scenario flag
- Applies to
- scenarios
- File
map file- Section
[SpecialFlags]- Value
- boolean
- When omitted
- UnchangedThe scenario's special options are set up once when the game starts and are not reset between missions, so a campaign mission that omits the key keeps whatever the previously played mission established. Only the first mission of a session finds the initial value, no.
- Used by the game
- No — loaded but not used
The value is stored with the other scenario flags and never consulted. The spelling that makes a loaded harvester explode is the [CombatDamage] entry.