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ScrapExplosion

Added in 0.2.0

The animations a destroyed object leaves behind while scrap wreckage is switched on.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
list of AnimTypes
When omitted
(empty)
rules.ini
[MYTANK] ; a UnitType registered in [VehicleTypes]
Explosion=TWLT070,FRAG1,FRAG3 ; AnimTypes registered in [Animations]
ScrapExplosion=FBALL1_SCRAP,FRAGG1_SCRAP

While ScrapMetal is on, a destroyed object plays animations from this list instead of from its Explosion list. They are picked and placed exactly as Explosion describes, exceptions included. A type that leaves this list empty keeps its Explosion animations, so a ruleset can convert its types a few at a time.

Both lists are read whatever the switch is set to, and the choice between them is made when the object is destroyed. One set of rules therefore serves games played with scrap wreckage on and off.

History

  1. Added0.2.0In development

    Honor the scrap debris option