ScrapExplosion
Added in 0.2.0
The animations a destroyed object leaves behind while scrap wreckage is switched on.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- list of AnimTypes
- When omitted
(empty)
[MYTANK] ; a UnitType registered in [VehicleTypes]Explosion=TWLT070,FRAG1,FRAG3 ; AnimTypes registered in [Animations]ScrapExplosion=FBALL1_SCRAP,FRAGG1_SCRAPWhile ScrapMetal is on, a destroyed object plays animations from this list instead of from its Explosion list. They are picked and placed exactly as Explosion describes, exceptions included. A type that leaves this list empty keeps its Explosion animations, so a ruleset can convert its types a few at a time.
Both lists are read whatever the switch is set to, and the choice between them is made when the object is destroyed. One set of rules therefore serves games played with scrap wreckage on and off.
History
- Added0.2.0In development