DebrisTypes
The voxel wreckage a destroyed object throws, spent in list order against its debris budget.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- list of VoxelAnimTypes
- When omitted
(empty)
[MYTANK] ; a UnitType registered in [VehicleTypes]MaxDebris=6DebrisTypes=MYSCRAP,MYTIRE ; VoxelAnimTypes registered in [VoxelAnims]DebrisMaximums=4,2The list is used only when MaxDebris is above zero. It replaces the generic debris: a type with a budget and no list throws MetallicDebris animations instead, and a type with a list throws none of them.
Entries are thrown in list order, each up to its DebrisMaximums figure. A later entry is cut short or skipped only when the earlier entries have used up the budget. MaxDebris describes the random draw and the budget.
DebrisTypes=none empties the list, so the type falls back to MetallicDebris. A key written with nothing after the = keeps the list an earlier rules file set.