ExplosiveVoxelDebris
Parsed VoxelAnimType list that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- typelist
- When omitted
(empty)- Used by the game
- No — loaded but not used
The single-type settings ScrapVoxelDebris and TireVoxelDebris beside this list have no effect either.
Each type chooses its own destruction debris. A type with MaxDebris above zero throws pieces from its DebrisTypes list, capped per entry by DebrisMaximums. A type with MaxDebris above zero and no DebrisTypes throws MetallicDebris animations instead.