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ExplosiveVoxelDebris

Parsed VoxelAnimType list that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
typelist
When omitted
(empty)
Used by the game
No — loaded but not used

The single-type settings ScrapVoxelDebris and TireVoxelDebris beside this list have no effect either.

Each type chooses its own destruction debris. A type with MaxDebris above zero throws pieces from its DebrisTypes list, capped per entry by DebrisMaximums. A type with MaxDebris above zero and no DebrisTypes throws MetallicDebris animations instead.