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ExplosiveVoxelDebris

Parsed VoxelAnimType list that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
typelist
When omitted
(empty)
Used by the game
No — loaded but not used

The name marks it as the flying wreckage a destroyed vehicle throws off. Nothing reads the stored list, and neither does anything read the two single-type settings ScrapVoxelDebris and TireVoxelDebris beside it.

Destruction debris is chosen per type instead. A type declaring MaxDebris above zero throws pieces from its own DebrisTypes list, taking up to the matching DebrisMaximums figure from each entry in turn until the MaxDebris budget runs out. A type with a budget and no list of its own throws up to that many MetallicDebris animations instead.