DebrisMaximums
The largest number of pieces each debris type may contribute, one figure per entry.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- list of integers
- When omitted
(empty)
[MYTANK] ; a UnitType registered in [VehicleTypes]MaxDebris=6DebrisTypes=MYSCRAP,MYTIRE ; VoxelAnimTypes registered in [VoxelAnims]DebrisMaximums=4,2 ; at most four MYSCRAP, then at most two MYTIREEach figure caps the debris type in the same position of DebrisTypes: the first figure caps the first type, the second caps the second, and so on. The figure is a maximum, and the count thrown is drawn at random; MaxDebris describes the draw. A figure of 0 never throws a piece of its type and leaves the whole remaining budget to the next entry.
The list does nothing on a type that names no DebrisTypes.